Based in Den Haag 🇳🇱, I work at Amberscript, a SaaS company, whose vision is to make audio accessible.
With a diverse background as a specialized generalist, I have a wide range of experiences in software development: From developing customer facing solutions, to internal business tools development. I eagerly take initiative to find solutions and am passionate about fostering healthy, collaborative teams that drive continuous improvement.
I am an entrepreneurial engineer by formation, curious and energetic - that applies technology to solve real-world problems. Personally, I'm a very easy going, sociable and a fast-learner. I love taking ownership of my work and simplifying processes through automation.
I am a deliberate jack of all trades. Being a fast-learner, I am always eager to take on new responsibilities and deliver new and exciting projects. I am not afraid of research and finding ways to improve myself both professionally and personally. I have a strong motivation and sense of responsibility towards myself and my team. People like my positive and easy going, can-do attitude.
On the technical side, I’m a specialized generalist, always working between different areas and aiming to develop a holistic vision on what is involved into creating a successful tech product.
' About MeFrom starting my own programming academy to working in a proftable SaaS startup, I have honed my skills in various project sizes and team dynamics.
Technologies: Ruby, RubyMine IDE, SketchUp SDK, GitHub
SketchUp Ray Tracing Plugin that simulates ray reflections in a 3D environment. The plugin allows users to visualize sound reflections by casting rays from a selected surface within SketchUp models. It is designed to assist in architectural acoustic design by providing a quick and easy way to simulate sound-wave behavior in various environments.
GitHubThis is a set of 3 plug-ins, which can be used in Digital Audio Workstations to process audio. Built with JUCE, C++ and Max MSP.
GitHubTechnologies: C#, Unity, GitLab, FMOD, Reaper
This project is an immersive 3rd-person adventure game focused on showcasing my game audio implementation and C# programming skills. It features a menu system, dynamic water audio system (with depth detection), foliage audio, footsteps audio, dialogue, music implementation, quest music variation.
GitHub